<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Just Aaron Art]]></title><description><![CDATA[Just Aaron Art]]></description><link>https://www.justaaronart.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 07 Aug 2026 21:49:19 GMT</lastBuildDate><atom:link href="https://www.justaaronart.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[GAME UPDATE: Rouge Logistics International]]></title><description><![CDATA[Well, it took over a year to produce, and now I'm glad to share Rouge Logistics International “ACT TWO” with everyone. (Scroll down to see all the changes and avoid reading my blabbing.) The obvious question: “Why did it take so long?” I was at the point of Act Two’s story where Gatsby revealed Toxin-1 to the team. After the reveal, the team began strategizing on how to gain more information on Toxin-1. As I was rendering the scene, I was getting bored with the story.  If I found it boring,...]]></description><link>https://www.justaaronart.com/post/game-update-rouge-logistics-international</link><guid isPermaLink="false">6a6cdece1cbb638c1743f575</guid><pubDate>Fri, 31 Jul 2026 17:48:10 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/e0a31a_5abce23536c749619e7c19fdff50ff7d~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Aaron Snyder</dc:creator></item></channel></rss>